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Rust, Dust and Layers - Shader Pack

Rust, Dust and Layers - Shader Pack

SKU: 364215375135191

This is a pack of shaders that allow for material blending and layering of multiple surface types with minimal memory usage with only 1 draw call.

Sometimes you don't need separate materials for meshes. You also don't need to rebake all your textures for a small change to a specific surface type.
By blending materials, you can have full realtime control over multiple surface types with only 1 draw call.

These shaders allow you to quickly add configurable rust and dirt or any type of material as a layer on top your surfaces, either procedurally or by using configurable masks.

It can be used to quickly give depth and character to your scenes or to generate variations/skins for your props with very little effort.



Compatible with :
• The High-Definition render pipeline (Unity 2019.2.5+)
• The Light Weight render pipeline (Unity 2019.2.5+)
• The Universal render pipeline (Unity 2019.3.12+)
• The built-in render pipeline (Unity 5.4.5+).
SRP batching compatible.

Please note that most shader features in the package require meshes with reasonably good UVs to provide good results.

Examples include:
• Rust and dirt buildup
• Moss and dirt
• Grass and snow

 

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